Sims 4 Random Legacy Challenge
Below is a random legacy challenge that I have generated for 10 generations. I have sourced together all generations, generational rules, and future heir takeover via these three links (as not all of them had all the categories I was looking for):
Marital status, career, generational goal, and miscellaneous fun: https://www.simsrandom.com/
Future heir selection and miscellaneous rules: https://thesimschallenges.wixsite.com/sims/desafio-das-geracoes-randomico?lang=en
Extras that if I preferred over the other two: http://randomlegacychallengeapp.weebly.com/
The following are my generations, feel free to play along or create your own! This Sims 4 challenge is so much fun. Enjoy!
Generation 1
- Marital status: single
- Career: military (officer branch)
- Aspiration: fabulously wealthy
- Children: 3
- Secondary career(s): N/A
- Generational goal: My Honor Student
- Complete every school project in every possible level from poor to excellent and create a prominent display area so that any guests to the house can marvel at your child’s intellect - even if the parent did most of it themselves
- Miscellaneous fun: Nasty Neighbor
- The current heir must fight at east one of the neighbors every other day
- Succession law: first born
Generation 2
- Marital status: single
- Career: critic (art critic)
- Aspiration: master vampire
- Children: 2
- Secondary career(s): N/A
- Generational goal: Expansionist
- You must construct a significant expansion to the house in this generation. You must also add or change a single lot trait if you wish
- Miscellaneous fun: Collector
- Household must complete and display one of the collections. All items must be found or grown from that generation only
- Succession law: last born
Generation 3
- Marital status: couple
- Career: civil designer (civic planner)
- Aspiration: best-selling author
- Children: 3
- Secondary career(s): freelance programmer
- Generational goal: Holiday Fanatics
- Must celebrate one holiday each sim week with 5 goals and all completed if possible depending on the sim’s likes
- Miscellaneous fun: Gourmet
- Once every week, the entire household must find the time to sit down all at once and enjoy a gourmet meal prepared especially for the occasion and have the children set the table
- Succession law: last born
Generation 4
- Marital status: single with help
- Career: freelance writer
- Aspiration: computer whiz
- Children: 5
- Secondary career(s): secret agent (villain)
- Generational goal: Over-Achiever
- Must maximize 7 skills of your choosing
- Miscellaneous fun: Homemade
- May not get quick meals from the fridge, order pizza, eat from food stalls, dine out, or consume plasma packs. May only cook meals with ingredients if all ingredients are present. The pre-made toddler means you can serve from the high chair are considered quick meals
- Succession law: random
Generation 5
- Marital status: couple
- Career: conservationist (marine biologist)
- Aspiration: musical genius
- Children: 1
- Secondary career(s): unemployed (cannot make money in any way)
- Generational goal: Perfect Careers
- Household adults with assigned careers must reach level 10 in their careers
- Miscellaneous fun: Mischief Managed
- Heir must play a successful prank once a week every week from the time they age into a teen to an elder. Pranks include making prank calls, clogging drains at other lots, calling to play hooky, sabotaging a rocket ship, using a stink potion, sabotaging objects and sims, and any prank options performed with a partner in crime
- Succession law: strongest relationship with current generation heir
Generation 6
- Marital status: full house
- Three non-romantic helper sims must live in the house
- Career: diver (part-time)
- Aspiration: nerd brain
- Children: 4
- Secondary career(s): tech guru (esport gamer), style influencer (stylist), athlete (bodybuilder)
- Generational goal: Dependable
- All household members must complete daily tasks for school and work. May use vacation days given by the game to skip school or work and if not going to be able to handle the task but may not skip if there are no vacation days left
- Miscellaneous fun: Whims, Whims, and Whims
- Heir must complete all whims that pop up
- Succession law: strongest relationship with current generation heir
Generation 7
- Marital status: mixed couple
- Children must be a mix of naturally born and adopted
- Career: astronaut (interstellar smuggler)
- Aspiration: master maker
- Children: 2
- Secondary career(s): criminal (boss)
- Generational goal: Scouting Family
- Even though parents can’t be scout leaders, they take their children’s involvement seriously. Any badge that can be earned with a parent tagging along they should (example: taking the kids to granite falls for the nature badge)
- Miscellaneous fun: Hands Off
- May not use the hand of god to clean up books and so on, sims must clean up on their own. Selling things from the inventory is okay
- Succession law: random
Generation 8
- Marital status: single with two helpers
- Career: politician (politician)
- Aspiration: super parent
- Children: 1
- Secondary career(s): freelance comedian (use the microphone to perform comedy routines and publish comedy books, self publishing only), fishersim (sell whatever you can manage to catch)
- Generational goal: Midlife Crisis
- One of the adults will experience a randomly generated midlife crisis event. Once this sim has reached adulthood, roll three aspects of midlife crisis. Each aspect has a deadline which it must be either completed or started during. The coal is to complete when all the aspects have been completed
- Miscellaneous fun: Activist Lifestyle
- Once a week the entire household must participate in a protest and do voluntary/community work
- Succession law: first born
Generation 9
- Marital status: mixed single with help
- Children must be a mix of naturally born and adopted
- Career: chef (mixologist)
- Aspiration: city native
- Children: 2
- Secondary career(s): tech guru (start-up entrepreneur)
- Generational goal: Fulfilled
- All adults must complete their first aspiration
- Miscellaneous fun: Fixer Upper
- May not call the handyman or purchase new objects if they break, have to fix them yourself
- Succession law: random
Generation 10
- Marital status: couple
- Career: musician (self-employed; earn tips and license songs)
- Aspiration: mt. komorebi sightseer
- Children: 3
- Secondary career(s): law (judge)
- Generational goal: Fully Furnished Floors
- This generation the house must be upgraded until the following requirements are met: at least 3 bedrooms, a kitchen, a dining room, at least 2 bathrooms, a family/living room, a study with at least 1 computer, an outdoor garden, and a pool
- Miscellaneous fun: Rainbow Brite
- Use the design tool to change every item possible to the rolled color and dress the sim in the color. Chosen color: yellow
- Succession law: last born
(Source: simsrandom.com)




